<?xml version='1.0' encoding='UTF-8'?><rss xmlns:atom='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' version='2.0'><channel><atom:id>tag:blogger.com,1999:blog-22652591</atom:id><lastBuildDate>Sat, 06 Feb 2010 02:50:00 +0000</lastBuildDate><title>Risus Monkey</title><description></description><link>http://www.velvet-edge.com/risusmonkey/</link><managingEditor>noreply@blogger.com (Risus Monkey)</managingEditor><generator>Blogger</generator><openSearch:totalResults>111</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-22652591.post-8086237865542273943</guid><pubDate>Fri, 05 Feb 2010 21:38:00 +0000</pubDate><atom:updated>2010-02-05T16:43:52.155-05:00</atom:updated><category domain='http://www.blogger.com/atom/ns#'>Silverlode</category><category domain='http://www.blogger.com/atom/ns#'>Pulp</category><category domain='http://www.blogger.com/atom/ns#'>Hinkley</category><category domain='http://www.blogger.com/atom/ns#'>Mythic</category><title>Lair of the Frog King</title><atom:summary type='text'>One of the first Mythic Game Master Emulator adventures that I attempted was a follow-up to an example combat that I wrote for Silverlode 1908. Specifically, it involved the continuation of the story of J. Robert Hinkley and Sylvia Franco as they infiltrate "The Lair of the Frog King" (presumably to acquire some kind of artifact). Unfortunately, I misplaced the files and wasn't able to complete </atom:summary><link>http://www.velvet-edge.com/risusmonkey/2010/02/lair-of-frog-king.html</link><author>noreply@blogger.com (Risus Monkey)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-22652591.post-1239302844334359897</guid><pubDate>Thu, 04 Feb 2010 15:23:00 +0000</pubDate><atom:updated>2010-02-04T10:30:48.227-05:00</atom:updated><category domain='http://www.blogger.com/atom/ns#'>Undead</category><category domain='http://www.blogger.com/atom/ns#'>Monsters</category><title>Daily Monster: Skeletons</title><atom:summary type='text'>In what I hope will become a semi-regular feature, today I will take a classic D&amp;D monster and give it the Risus treatment. Given that my attention is focused on my monster-themed Pirates vs. Vampire game, I'm going to start things off with the lowly but time-honored skeleton.

[SPOILER WARNING: Players of Pirates vs. Vampires may want to skip this post until our current adventure has been </atom:summary><link>http://www.velvet-edge.com/risusmonkey/2010/02/daily-monster-skeletons.html</link><author>noreply@blogger.com (Risus Monkey)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>2</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-22652591.post-5429474790002974915</guid><pubDate>Wed, 03 Feb 2010 04:14:00 +0000</pubDate><atom:updated>2010-02-02T23:20:33.077-05:00</atom:updated><category domain='http://www.blogger.com/atom/ns#'>Play</category><category domain='http://www.blogger.com/atom/ns#'>Vampires</category><category domain='http://www.blogger.com/atom/ns#'>Pirates</category><category domain='http://www.blogger.com/atom/ns#'>Characters</category><title>Pirates vs. Vampires: Alaric Anchorman</title><atom:summary type='text'>I've had a couple of insanely busy days and I have several lengthy posts that require a little more thought before uploading them. In the mean time, I present one of the players characters from my Sunday Pirates vs. Vampire game...

Alaric Anchorman
Description: Think Jean Luc Picard meets Jesse Ventura: bald and bold with a strong passion for military might and discipline.  Unlike Piccard, </atom:summary><link>http://www.velvet-edge.com/risusmonkey/2010/02/pirates-vs-vampires-alaric-anchorman.html</link><author>noreply@blogger.com (Risus Monkey)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-22652591.post-6042254450265472145</guid><pubDate>Mon, 01 Feb 2010 20:40:00 +0000</pubDate><atom:updated>2010-02-01T16:05:14.863-05:00</atom:updated><category domain='http://www.blogger.com/atom/ns#'>Play</category><category domain='http://www.blogger.com/atom/ns#'>Vampires</category><category domain='http://www.blogger.com/atom/ns#'>Gurps</category><category domain='http://www.blogger.com/atom/ns#'>Ethernauts</category><category domain='http://www.blogger.com/atom/ns#'>Pirates</category><title>Weekend Update</title><atom:summary type='text'>Word of advice to GMs who are also parents: do not schedule back-to-back games following hours of wrangling attention-starved two and four-year-olds. This is especially true if you are sleep-deprived and don't have your adventures totally mapped out ahead of time. Young children can easily suck the creative juices right out of you and therefor make it very difficult to come up with interesting </atom:summary><link>http://www.velvet-edge.com/risusmonkey/2010/02/weekend-update.html</link><author>noreply@blogger.com (Risus Monkey)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-22652591.post-2536315436222811473</guid><pubDate>Sat, 30 Jan 2010 02:48:00 +0000</pubDate><atom:updated>2010-01-29T21:48:41.844-05:00</atom:updated><category domain='http://www.blogger.com/atom/ns#'>Vampires</category><category domain='http://www.blogger.com/atom/ns#'>Pirates</category><category domain='http://www.blogger.com/atom/ns#'>Adventures</category><category domain='http://www.blogger.com/atom/ns#'>Undead</category><category domain='http://www.blogger.com/atom/ns#'>Examples</category><category domain='http://www.blogger.com/atom/ns#'>Adventure Funnel</category><title>Adventure Funnel: Skeletal Corsairs of the Barbary Coast</title><atom:summary type='text'>And now for a little experiment...

Today I'm going to take Dr-Rotwang's Adventure Funnel and use it to develop a scenario for Sunday's Pirates vs. Vampire game. Before I can jump in and start creating, I do need to consider my player characters:
Alaric Anchorman: Swashbuckling former lieutenant of the Royal Navy and aspiring young "privateer".Hector Valdez: A former blood thrall and current </atom:summary><link>http://www.velvet-edge.com/risusmonkey/2010/01/adventure-funnel-skeletal-corsairs-of.html</link><author>noreply@blogger.com (Risus Monkey)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>2</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-22652591.post-97555766065035187</guid><pubDate>Thu, 28 Jan 2010 23:08:00 +0000</pubDate><atom:updated>2010-01-28T18:08:02.511-05:00</atom:updated><category domain='http://www.blogger.com/atom/ns#'>Mythic</category><category domain='http://www.blogger.com/atom/ns#'>Tips</category><category domain='http://www.blogger.com/atom/ns#'>Resources</category><category domain='http://www.blogger.com/atom/ns#'>Online Play</category><title>Preparing for Pirates vs. Vampires</title><atom:summary type='text'>I'll probably break out the Adventure Funnel later tonight, once I have time for some clear-headed creativity. Meanwhile, I thought I'd catalog the various resources that I'll have at my finger tips when running Sunday's play-by-post Pirates vs. Vampire game.

Rules
Risus: I don't really need to refer to it anymore, but it's good to have around for the groovy vibe that it gives off.
The Risus </atom:summary><link>http://www.velvet-edge.com/risusmonkey/2010/01/preparing-for-pirates-vs-vampires.html</link><author>noreply@blogger.com (Risus Monkey)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>4</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-22652591.post-2710610135485727130</guid><pubDate>Thu, 28 Jan 2010 02:58:00 +0000</pubDate><atom:updated>2010-01-27T21:58:36.494-05:00</atom:updated><category domain='http://www.blogger.com/atom/ns#'>Play</category><category domain='http://www.blogger.com/atom/ns#'>Online Play</category><title>Online Play</title><atom:summary type='text'>One of the great things abut Risus is its suitability for online play-by-chat or play-by-post games. If you have ever played either type of online game then you will probably agree that the pace, as compared to traditional face-to-face games, can slow down to a crawl. Games that might seem perfectly playable on somebody's dining room table become extremely unwieldy was transported to a different </atom:summary><link>http://www.velvet-edge.com/risusmonkey/2010/01/online-play.html</link><author>noreply@blogger.com (Risus Monkey)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>3</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-22652591.post-6662481111705619574</guid><pubDate>Wed, 27 Jan 2010 02:59:00 +0000</pubDate><atom:updated>2010-01-27T07:53:21.680-05:00</atom:updated><category domain='http://www.blogger.com/atom/ns#'>Vampires</category><category domain='http://www.blogger.com/atom/ns#'>Ideas</category><category domain='http://www.blogger.com/atom/ns#'>Campaigns</category><category domain='http://www.blogger.com/atom/ns#'>Pirates</category><category domain='http://www.blogger.com/atom/ns#'>Undead</category><title>Monster-Themed Campaigns</title><atom:summary type='text'>Entering the planning phase of my upcoming Pirates vs. Vampires game, I am just starting to consider themes. Even though I will be world-building as I go and possibly using the Mythic Game Master Emulator to drive the game into unexpected directions, I would like to incorporate one or more recurring motifs. Themes are a great way to focus adventure design and they can really give a campaign a </atom:summary><link>http://www.velvet-edge.com/risusmonkey/2010/01/monster-themed-campaigns.html</link><author>noreply@blogger.com (Risus Monkey)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>2</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-22652591.post-7475508363422450870</guid><pubDate>Tue, 26 Jan 2010 00:29:00 +0000</pubDate><atom:updated>2010-01-26T15:03:51.878-05:00</atom:updated><category domain='http://www.blogger.com/atom/ns#'>Play</category><category domain='http://www.blogger.com/atom/ns#'>Vampires</category><category domain='http://www.blogger.com/atom/ns#'>Pirates</category><category domain='http://www.blogger.com/atom/ns#'>Characters</category><title>Pirates vs. Vampires: Mad Jack</title><atom:summary type='text'>To get my Pirates vs. Vampires game started, I thought I'd post my own personal character that I hope to run alongside the regular PCs (and as a full player character when the GM duties are shared). 


John "Mad Jack" Murphy

Handsome Irishman with unruly brown hair and a three-day beard. His brown eyes alternate between communicating the joy of new love to the mad fury of one who has watched his</atom:summary><link>http://www.velvet-edge.com/risusmonkey/2010/01/pirates-vs-vampires-mad-jack.html</link><author>noreply@blogger.com (Risus Monkey)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-22652591.post-5773778233671801221</guid><pubDate>Mon, 25 Jan 2010 03:15:00 +0000</pubDate><atom:updated>2010-01-24T22:18:36.721-05:00</atom:updated><category domain='http://www.blogger.com/atom/ns#'>Horror</category><category domain='http://www.blogger.com/atom/ns#'>Play</category><category domain='http://www.blogger.com/atom/ns#'>Vampires</category><category domain='http://www.blogger.com/atom/ns#'>Pirates</category><category domain='http://www.blogger.com/atom/ns#'>Fantasy</category><category domain='http://www.blogger.com/atom/ns#'>Inspiration</category><category domain='http://www.blogger.com/atom/ns#'>Online Play</category><category domain='http://www.blogger.com/atom/ns#'>Chat</category><title>Pirates vs. Vampires</title><atom:summary type='text'>I week from tonight I hope to commence my first play-by-chat game in over two years. I don't yet have a fancy name for the campaign, but the working title right now is "Pirates vs. Vampires". I have not, as of yet, done a lot of preparation. In fact, the game will be something of an experiment in build-as-you-go world-building. In addition to cranking out content for this blog, I am already </atom:summary><link>http://www.velvet-edge.com/risusmonkey/2010/01/pirates-vs-vampires.html</link><author>noreply@blogger.com (Risus Monkey)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>4</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-22652591.post-7666680891271723805</guid><pubDate>Sun, 24 Jan 2010 03:35:00 +0000</pubDate><atom:updated>2010-01-23T22:35:46.072-05:00</atom:updated><category domain='http://www.blogger.com/atom/ns#'>Pulp</category><category domain='http://www.blogger.com/atom/ns#'>Katja</category><category domain='http://www.blogger.com/atom/ns#'>Mythic</category><category domain='http://www.blogger.com/atom/ns#'>Risus</category><category domain='http://www.blogger.com/atom/ns#'>Fantasy</category><title>The Moon Is A Harsh Mistress: Recap</title><atom:summary type='text'>Over at the Mythic RPG Yahoo Group, Doc Halloween pointed it out that there have been some folks who have discovered the Mythic Game Master Emulator through this blog and I know that some Mythic users have discovered Risus in the same way. I do plan on setting up a page to help people interested in Risus and the Mythic GM Emulator find additional tips and examples of play. That's still in the </atom:summary><link>http://www.velvet-edge.com/risusmonkey/2010/01/moon-is-harsh-mistress-recap.html</link><author>noreply@blogger.com (Risus Monkey)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-22652591.post-460935426393066999</guid><pubDate>Fri, 22 Jan 2010 12:51:00 +0000</pubDate><atom:updated>2010-01-22T08:18:35.622-05:00</atom:updated><category domain='http://www.blogger.com/atom/ns#'>Site</category><title>RPG Blogger Membership</title><atom:summary type='text'>I am spending my last night in South Korea trying to catch up on email. One of the messages waiting for me in my inbox was a very nice acceptance to join the RPG Bloggers Network. The RPG Bloggers Network is sort of one-stop shopping for game blogs on the Internet. As per Article I of the Charter of the International Order of Risus, I hope to promote, encourage and celebrate all things Risus for </atom:summary><link>http://www.velvet-edge.com/risusmonkey/2010/01/rpg-blogger-membership.html</link><author>noreply@blogger.com (Risus Monkey)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-22652591.post-3328711808734327125</guid><pubDate>Tue, 19 Jan 2010 13:06:00 +0000</pubDate><atom:updated>2010-01-19T08:11:03.586-05:00</atom:updated><category domain='http://www.blogger.com/atom/ns#'>Monsters</category><category domain='http://www.blogger.com/atom/ns#'>Site</category><title>Adventures in Real Life</title><atom:summary type='text'>As has been alluded to in previous posts, I am working overseas this week. For the next few days, my access to the Intertubes will be limited. I don't expect that I'll be able to do much blogging until after I return to the States on Saturday and have had a day or so to recover from jet-lag.

In the mean-time, you'll have to content yourself with the stats for an insidious creature that is </atom:summary><link>http://www.velvet-edge.com/risusmonkey/2010/01/adventures-in-real-life.html</link><author>noreply@blogger.com (Risus Monkey)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>3</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-22652591.post-925204450197137640</guid><pubDate>Sun, 17 Jan 2010 11:30:00 +0000</pubDate><atom:updated>2010-01-17T06:30:36.667-05:00</atom:updated><category domain='http://www.blogger.com/atom/ns#'>Inspiration</category><title>Music as Inspiration</title><atom:summary type='text'>Towards the tail end of my thirteen hour flight yesterday, I was too uncomfortable to sleep and I was too tired to do anything useful. After exhausting the videos that I wanted to watch, I just sat back and listened to music. It was actually wonderful. I almost never just listen to music anymore. I'm always listening to music while doing something else and it just sinks into the background. </atom:summary><link>http://www.velvet-edge.com/risusmonkey/2010/01/music-as-inspiration.html</link><author>noreply@blogger.com (Risus Monkey)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>4</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-22652591.post-7804594807442464836</guid><pubDate>Sat, 16 Jan 2010 14:10:00 +0000</pubDate><atom:updated>2010-01-17T06:12:48.105-05:00</atom:updated><category domain='http://www.blogger.com/atom/ns#'>Steampunk</category><category domain='http://www.blogger.com/atom/ns#'>Inspiration</category><title>Stitchpunk Goodness</title><atom:summary type='text'>One of the advantages of a long flight is that you get to catch up on movies that you should have seen when they first came out. Today I saw 9 and District 9 (what's up with the number nine?). With nothing else to do on the flight, I naturally starting thinking of how they might inspire gaming material. With District 9, I started thinking about the Kafer of Traveller 2300/2300 AD and how I might </atom:summary><link>http://www.velvet-edge.com/risusmonkey/2010/01/stitchpunk-goodness.html</link><author>noreply@blogger.com (Risus Monkey)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>2</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-22652591.post-4360664414137917617</guid><pubDate>Thu, 14 Jan 2010 14:08:00 +0000</pubDate><atom:updated>2010-01-14T09:15:59.359-05:00</atom:updated><category domain='http://www.blogger.com/atom/ns#'>Ideas</category><title>Creating the World with Meta-Game Rules</title><atom:summary type='text'>I'm a huge fan of the idea that role playing games are a collaborative storytelling experience. One innovation in the recent generation of games is the ability of players to help create the game world by using some kind of meta-game mechanic to declare facts. As far as I know, the first time this popped up in a rules set was with the appearance of the Serendipity advantage in Gurps 3e. But using </atom:summary><link>http://www.velvet-edge.com/risusmonkey/2010/01/creating-world-with-meta-game-rules.html</link><author>noreply@blogger.com (Risus Monkey)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>5</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-22652591.post-7601906168822015081</guid><pubDate>Tue, 12 Jan 2010 11:05:00 +0000</pubDate><atom:updated>2010-01-12T22:25:56.772-05:00</atom:updated><category domain='http://www.blogger.com/atom/ns#'>Tips</category><title>On Artifacts and Gadgets</title><atom:summary type='text'>Lately, there have been a number of questions on RisusTalk about how to handle magic-items and other gadgets. This is a great way to start arguments about the proper role of equipment in Risus. Even though a properly indoctrinated player will insist there is no wrong way to play, you'll find that many will tell you precisely how you should play anyway. I'm kidding, of course. Risus players are </atom:summary><link>http://www.velvet-edge.com/risusmonkey/2010/01/on-artifacts-and-gadgets.html</link><author>noreply@blogger.com (Risus Monkey)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>5</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-22652591.post-5100615794248512042</guid><pubDate>Mon, 11 Jan 2010 03:04:00 +0000</pubDate><atom:updated>2010-01-10T22:04:00.273-05:00</atom:updated><category domain='http://www.blogger.com/atom/ns#'>Hidden Gems</category><category domain='http://www.blogger.com/atom/ns#'>Community</category><category domain='http://www.blogger.com/atom/ns#'>Process</category><title>Hidden Gem: Adventure Funnel</title><atom:summary type='text'>So I'm sitting here stumped for a good blog post on a Sunday night...

It seems weird considering that I just saw Sherlock Holmes and I'm bursting with ideas for things to write about. Great fun! Best steampunk movie since... oh jeeze, I can't think of a better one at the moment. City of Lost Children comes to mind but...

Crap, I'm digressing. I really need to hit the sack so I do not have time </atom:summary><link>http://www.velvet-edge.com/risusmonkey/2010/01/hidden-gem-adventure-funnel.html</link><author>noreply@blogger.com (Risus Monkey)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-22652591.post-350226934884745268</guid><pubDate>Sun, 10 Jan 2010 03:21:00 +0000</pubDate><atom:updated>2010-01-09T22:22:43.689-05:00</atom:updated><category domain='http://www.blogger.com/atom/ns#'>Buffy</category><category domain='http://www.blogger.com/atom/ns#'>Characters</category><title>Slaying Solomon Antagonists</title><atom:summary type='text'>I just returned from our long-overdue Slaying Solomon season 6 premier episode. It went very well, if I may say so. I think I set up most of my big-story arc hooks and the episode was full of the kind cinematic moments and witty dialog that make Buffy the Vampire Slayer games so appealing.

As per this post, I used Risus to define a bunch of NPCs before the game.  Here is a sample:

Bradley </atom:summary><link>http://www.velvet-edge.com/risusmonkey/2010/01/slaying-solomon-antagonists.html</link><author>noreply@blogger.com (Risus Monkey)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>3</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-22652591.post-7948220953784220917</guid><pubDate>Fri, 08 Jan 2010 19:22:00 +0000</pubDate><atom:updated>2010-01-10T22:06:10.164-05:00</atom:updated><category domain='http://www.blogger.com/atom/ns#'>Hidden Gems</category><category domain='http://www.blogger.com/atom/ns#'>Evangelism</category><category domain='http://www.blogger.com/atom/ns#'>Sci-Fi</category><category domain='http://www.blogger.com/atom/ns#'>LCB</category><category domain='http://www.blogger.com/atom/ns#'>Community</category><title>Hidden Gem: Risus Stargate SG-1</title><atom:summary type='text'>While digging around on the Intertubes for long-lost Risus content, I stumbled upon this two-year-old post over at I Waste The Buddha With My Crossbow (and really, has there ever been a better name for an RPG blog?). I'm not a Stargate fan, but Dr-Rotwang really makes a great argument for using Risus in serious (or semi-serious) games. He also created these awesome LCB (Little Cartoon Bastards) </atom:summary><link>http://www.velvet-edge.com/risusmonkey/2010/01/hidden-gem-risus-stargate-sg-1.html</link><author>noreply@blogger.com (Risus Monkey)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-22652591.post-7893121772288667273</guid><pubDate>Fri, 08 Jan 2010 13:55:00 +0000</pubDate><atom:updated>2010-01-08T08:55:15.034-05:00</atom:updated><category domain='http://www.blogger.com/atom/ns#'>Tips</category><title>On Healing</title><atom:summary type='text'>"Dice lost in combat are regained when the combat ends, at a "healing" rate determined by the GM." - Risus
Risus completely lacks a formal system of healing damage in combat. Instead, it is left to the discretion of the GM to determine when characters recover from damage (be it physical or otherwise). This can be unsettling to players who are used to games where such things are spelled out with </atom:summary><link>http://www.velvet-edge.com/risusmonkey/2010/01/on-healing.html</link><author>noreply@blogger.com (Risus Monkey)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>2</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-22652591.post-581662385923197604</guid><pubDate>Thu, 07 Jan 2010 14:32:00 +0000</pubDate><atom:updated>2010-01-07T09:32:15.510-05:00</atom:updated><category domain='http://www.blogger.com/atom/ns#'>Pulp</category><category domain='http://www.blogger.com/atom/ns#'>Katja</category><category domain='http://www.blogger.com/atom/ns#'>Mythic</category><category domain='http://www.blogger.com/atom/ns#'>Fantasy</category><title>Moon Goddess: Scene 24</title><atom:summary type='text'>Introduction to this thread: The Moon Goddess Is A Harsh Mistress
Explanation of Mythic elements: What's All This Mythic Stuff?
Previous Scene: Scene 23 

SCENE 24
An uncomfortable journey through Siberian roads to the border.

CHARACTERS
The Silver Huntress (her deity)
Soldiers/Police
Drachen (her old warhorse)
Nina Yazov
Nina's Mother (Anna Yazov)
The Hard Man with the Nasty Scar
Susi
Yuliya
</atom:summary><link>http://www.velvet-edge.com/risusmonkey/2010/01/moon-goddess-scene-24.html</link><author>noreply@blogger.com (Risus Monkey)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>2</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-22652591.post-1408030000612861139</guid><pubDate>Wed, 06 Jan 2010 18:44:00 +0000</pubDate><atom:updated>2010-01-06T13:53:20.650-05:00</atom:updated><category domain='http://www.blogger.com/atom/ns#'>Old School</category><category domain='http://www.blogger.com/atom/ns#'>Fantasy</category><category domain='http://www.blogger.com/atom/ns#'>Community</category><title>Risus OD&amp;D... Auf Deutch!</title><atom:summary type='text'>Over at the Risus TOTM, a German fan of that Old Timey Dungeon Fantasy (better known as OD&amp;D) is planning a cool new Risus supplement with old-school typesetting. Too bad I don't read German. But his initial notes at rettungswurf.wordpress.com sure look impressive, especially when viewed through a very imperfect Google translator.</atom:summary><link>http://www.velvet-edge.com/risusmonkey/2010/01/risus-od-auf-deutch.html</link><author>noreply@blogger.com (Risus Monkey)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-22652591.post-433458070660426563</guid><pubDate>Wed, 06 Jan 2010 16:10:00 +0000</pubDate><atom:updated>2010-01-06T11:10:49.752-05:00</atom:updated><category domain='http://www.blogger.com/atom/ns#'>Pulp</category><category domain='http://www.blogger.com/atom/ns#'>Katja</category><category domain='http://www.blogger.com/atom/ns#'>Mythic</category><category domain='http://www.blogger.com/atom/ns#'>Fantasy</category><title>Moon Goddess: Scene 23</title><atom:summary type='text'>Introduction to this thread: The Moon Goddess Is A Harsh Mistress
Explanation of Mythic elements: What's All This Mythic Stuff?
Previous Scene: Scene 22 

SCENE 23
Wherein Katja confronts Nina about the sword as they prepare to drive out of the city before dawn.
 
CHARACTERS
The Silver Huntress (her deity)
Soldiers/Police
Drachen (her old warhorse)
Nina Yazov
Nina's Mother (Anna Yazov)
The Hard </atom:summary><link>http://www.velvet-edge.com/risusmonkey/2010/01/moon-goddess-scene-23.html</link><author>noreply@blogger.com (Risus Monkey)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-22652591.post-3278726119002164668</guid><pubDate>Tue, 05 Jan 2010 21:48:00 +0000</pubDate><atom:updated>2010-01-05T16:48:50.986-05:00</atom:updated><category domain='http://www.blogger.com/atom/ns#'>Community</category><title>Another Risus Blog</title><atom:summary type='text'>Well, not specifically Risus... but since guy-wires is written by the one and only Guy Hoyle (He Who Maintains RisusTalk), you can bet that there will be a Risus connection. Guy is restarting his formerly defunct blog with the express purpose of polishing his writing chops. I totally get that. I too harbor delusions/aspirations that I may someday write for fame and fortune. Well, perhaps they are</atom:summary><link>http://www.velvet-edge.com/risusmonkey/2010/01/another-risus-blog.html</link><author>noreply@blogger.com (Risus Monkey)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item></channel></rss>