Lair of the Frog King
I've been looking for a good story that I could use to play-test Tom Pigeon's proposed rule variants (detailed in this post at the Mythic Yahoo Group), as well as a good scenario to post here on the Risus Monkey. Instead of trying to reconstruct the missing files, I'm going to pick up the story in medias res, with Hinkley's rattled brain* accounting for my imperfect memory of the story thus far.
* The result of a severe beating at the hands of the Frog Men as well as his Hook.
Character: J. Robert Hinkley
J. Robert HinkleyRisus Conventions: Hinkley was created as a 10 die Risus character. Hooks, Tales, and Lucky Shots were employed. During play, I'll use the rules described on the Silverlode 1908 site, along with Critical Hits (doubling the opponent's roll means 1d6 dice of damage).
Clichés: Compulsive Consumer of "Mail Order Miracles" (3), Nice Young Man Who Is Going Places (3), Unflappable Self-Improvement Success Story (3), Teen-Age Casanova (2).
Lucky Shots: [ ] [ ] [ ]
Hook: Short-attention span
Tools: Kayak (discarded). Cheap revolver. Big knife. A mail-order map of the Lair of the Frog King, as well as at small collection of unspecified gadgets.
Mythic Conventions: Since we are picking up the story in medias res, I'll be seeding the Character List and Thread List ahead of time (some will reflect events known to have happened off-screen). The theme will be Action, so the Action events table from Mythic Variations will be used. The minimum Chaos/Action Factor is 5.
Additionally, I'll be play-testing Tom Pigeon's 2d10 Fate Chart as well as the "pressure-valve" method for determining how the Chaos/Action Factor changes. I don't think this blog is the proper forum for play-testing these rules specifically, so I'll move any discussion of these to the Mythic Yahoo Group instead. Again, please see this post for details on the new rules variants.
The Story Thus Far: The events of the sample combat on the Silverlode 1908 site are assumed to have happened exactly as described. After that, Hinkley and Sylvia were immediately attacked by a large party of Frog Men guards. Hinkley was knocked out and captured while Sylvia was going berserk as a werewolf. Hinkley was brought to the Hall of the Frog King himself, who was found to be a week leader dominated by the immortal occultist Heinrich Von Loaph and his cohort of mercenary archaeologists.
Off camera, Sylvia interrogated a captured From Man and discovered that his beloved (the Frog King's daughter) was being used as a hostage to dominate the King. The Frog Man promised to assist in rescuing Hinkley if Sylvia would help rescue the Frog Princess first.
Expected Adventures: The point of the adventure for Hinkley is to a) escape, b) find Sylvia, c) recover whatever artifact Sylvia is looking for, and d) return to the material world.
1. Sylvia Franco
2. Frog Men
3. Frog Romeo
4. From Princess
5. Frog King
6. Heinrich Von Loaph (Immortal Occultist)
7. Eva Schneider (Von Loaph's Matronly Henchwoman)
2. Find Sylvia
3. (Save the Frog King/Princess)
4. Acquire the "Artifact"
5. Return to the material world