Sunday, January 10, 2010

Hidden Gem: Adventure Funnel

So I'm sitting here stumped for a good blog post on a Sunday night...

It seems weird considering that I just saw Sherlock Holmes and I'm bursting with ideas for things to write about. Great fun! Best steampunk movie since... oh jeeze, I can't think of a better one at the moment. City of Lost Children comes to mind but...

Crap, I'm digressing. I really need to hit the sack so I do not have time for an involved post. But I was reading Guy Hoyle's spoiler blog for his upcoming campaign (go here and be spoiled) and he mentioned that he used Dr-Rotwang's Adventure Funnel technique. Yes, that's the same Dr-Rotwang that I called out for his awesome Risus Stargate SG-1 post over at I Waste The Buddha With My Crossbow ( name...ever). Anyway, in his ongoing quest to find the perfect technique for whipping up top-notch adventures, he discovered a simple yet amazing process. Read the post. It's awesome. It reminds me of the adventure writing process that appeared in the Risus Companion (which essentially boils down to "list steps to achieve goal and complicate each step"). The Adventure Funnel is on a similar order of complexity but it totally supports non-linear adventures as well.

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Friday, January 08, 2010

Hidden Gem: Risus Stargate SG-1

While digging around on the Intertubes for long-lost Risus content, I stumbled upon this two-year-old post over at I Waste The Buddha With My Crossbow (and really, has there ever been a better name for an RPG blog?). I'm not a Stargate fan, but Dr-Rotwang really makes a great argument for using Risus in serious (or semi-serious) games. He also created these awesome LCB (Little Cartoon Bastards) to illustrate his point.

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Friday, December 04, 2009

One Page Dungeons from Snikle

Still on that Old School kick...

Early this past summer, while fire-hosing myself with retro-gaming goodness, I came across the One Page Dungeon Contest (winners and all entries can be found here). What became readily apparant from reading the many excellent submissions is that Risus is a perfect fit for the format. What other system offers such brevity in writing up opponents?

An early example of a Risus one-page dungeon that I discovered was Snikle's Zombie Tower. What I didn't realize at the time is that Snikle had created a large handful of brilliant Risus one-page adventures. Check out The Tomb of Galron Dor, The Innsmouth Lighthouse, The Spider Caves of Grinlok, and The Ruins of Kal-Kamen.

Snikle's blog also contains a healthy dose of Risus goodness, if you look for it.

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Created: 2 December 2005 / Last modified: 5 Feb 2010
Risus: The Anything RPG ©1993-2010 by S. John Ross.
Risus Monkey ©2005-2010 by Tim Ballew.

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