Hidden Gem: Adventure Funnel
It seems weird considering that I just saw Sherlock Holmes and I'm bursting with ideas for things to write about. Great fun! Best steampunk movie since... oh jeeze, I can't think of a better one at the moment. City of Lost Children comes to mind but...
Crap, I'm digressing. I really need to hit the sack so I do not have time for an involved post. But I was reading Guy Hoyle's spoiler blog for his upcoming campaign (go here and be spoiled) and he mentioned that he used Dr-Rotwang's Adventure Funnel technique. Yes, that's the same Dr-Rotwang that I called out for his awesome Risus Stargate SG-1 post over at I Waste The Buddha With My Crossbow (best...blog name...ever). Anyway, in his ongoing quest to find the perfect technique for whipping up top-notch adventures, he discovered a simple yet amazing process. Read the post. It's awesome. It reminds me of the adventure writing process that appeared in the Risus Companion (which essentially boils down to "list steps to achieve goal and complicate each step"). The Adventure Funnel is on a similar order of complexity but it totally supports non-linear adventures as well.
Labels: Community, Hidden Gems, Process





