Wednesday, April 26, 2006

Gameday Quotes

Thanks to NCSUCodeMonkey (who played Lionel Joseph) for writing down the following quotes:

Nakia (playing Arturo): "Exploding vampire midget clowns killed my character!"

Lionel Joseph: "Never underestimate the powers of a drunk." (refering to Roger Zane)

Wild Jack Carson:"Domo Arigoto..."
Max-23: "...Mr. Roboto".

Wild Jack: "Dark energy makes everthing better."

Lionel: "We need to keep her a VIRGIN. I know that word doesn't mean anything to you."
Roger: "Most don't!"

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Monday, April 24, 2006

Gameday Report

I'm pleased to report that this weekend's NC Gameday episode of Silverlode 1908: Dances With Werewolves went very well. I had a group of five excellent players and everyone really got into the spirit of Weird West Risus adventure. Of the available characters, Arturo Ramirez, Wild Jack Carson, Lionel Joseph, Roger Zane, and Max-23 were selected. All were played with style and panache.

Now that Dances With Werewolves is out of the rotation (so to speak), I can finally post a summary of what happened in both the official campaign version and the Gameday (alternate universe?) version. The official version is mostly written and just needs editing. The Gameday version might be a little shorter since I wasn't taking as many notes during the session and thus will have to be written completely from memory. Alas, I'm also hoping that somebody wrote down at least few of the many hilarious quotes.

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Wednesday, April 19, 2006

Gameday Characters

For this weekend's Game Day session of Silverlode: Dances with Werewolves, players will have their choice of the following characters:

Mathilda Yvonne Hattrack
A charming adventuress and intprepid photographer of nature (who just happens to be a secret government agent).

Jackson "Wild Jack" Carson
A world-famous two-fisted archaeologist and master of dangerous occult rituals.

J. Robert Hinkley
An ethusiastic and unflappable student of Science! with a near-endless supply of ACME gadgets.

Lionel Joseph
A Buffalo Soldier who wanders the land on his unusually intelligent cavalry horse, accompanied by the ghost of a fallen comrade.

Boris Makarov
An aging Dwarven Mad Scientist and Professor of Engineering, long since retired from the Imperial Russian Army.

Max-23
A steam-powered Autonomous Mechanical Marvel!

Roger Zane
A scruffy and maloderous prospector who has "seen strange sights".

The following character is already spoken for (by Nakia):

Arturo Sebastian Ramirez
A gunslinging musician and Hunter of the Dead.


Note that while most of these characters are based on existing characters from the regular campaign, certain modifications have been made to make them more suitable for convention play.

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Wednesday, April 12, 2006

RPG Blog on Risus

Yesterday I posted to my other blog a short note in praise of the RPG Blog. In an odd bit of synchronicity, the RPG Blog has taken up the topic of my favorite game system: Risus! So, jump on over to this excellent site and post a comment in support of Risus. But please remember Article XII of our Sacred Charter.

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Saturday, April 08, 2006

Converting to D20 (part 3)

Continuing from this post...

I'm going to step back for a second and stress that my goal in the conversion process is only to produce enough information to actually use the character in a D20 game. I do not intend to create complete characters. With that in mind, the very nature of Risus affords us with a handy shorthand.

STEP # 3 - Skills
The most time consuming aspect of creating D20 characters is assigning their skills. I could post suggestions on how to translate cliché values into ranks for the standard list of D20 skills. But this doesn't take advantage of the power of the cliché system. Instead, why not keep the character's clichés and translate the cliché level into a D20 bonus? The cliché "Social Butterfly with a Natural Sense for Fashion and Culture (4)" implies proficiency in Appraise, Bluff, Diplomacy, Gather Information, and Knowledge (various). Thus, the cliché becomes a shorthand for all those skills.

So when using the cliché in D20, what should the bonus be? One approach would be to convert the cliché dice to D20 rank. One suggested conversion: cliché (1) = 1 rank, cliché (2) = 2-3 ranks, cliché (3) = 4-8 ranks, cliché (4) = 9-13 ranks, cliché (5) = 14-18 ranks, and cliché (6) = 19+ ranks. This is a relatively precise way to go, and has the advantage(?) of closely mirroring the original cliché values.

But an even easier way to handle it would be to discard the D20 rank entirely. We've already derived the character's level from the her cliché ranks. That means we could simple list the clichés with no level (which might be called "backgrounds" instead). Any task that relates to a cliché would be given ranks based on the character's total level. If, in the example above, the character with the "Social Butterfly" background is a 4th-level character then she might be assumed to have 7 ranks [level+3] in skills that relate directly to that background, perhaps 4 ranks [(level+3)/2] in skills of secondary importance, and 2 ranks in tertiary abilities [(level+3)/4].

This approach has the benefit of producing really abbreviated npc cards.

STEP # 4 - Feats
Simply select whatever feats seem appropriate. The important thing to remember is that these are significant feats - feats that let the character do cool stuff. Feats that simply give bonuses should not usually be specified, as bonuses are usually factored in elsewhere (and bonuses are boring).

As a rough rule of thumb, I select up to one feat for each die of any cliche (and try to pick feats that work for that cliché). Don't worry if you violate D20 standard here... these are NPCs, after all.

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Sunday, April 02, 2006

Today's Character

Ack, I have been busy of late. In addition to all my regular obligations to work and family, I've been working on getting a face-to-face Dragonspire campaign organized, a convention Silverlode adventure planned, and episode of Slaying Solomon. I've been neglecting the new Risus webzine, so I need to spend time on that as well. All this has made getting entries up this blog tough. But I'm persisting. Today's item is a new Silverlode character, named Alejandro Bardesano. He hasn't actually shown up in play yet, but he's been hiding in the background for a while. I'm curious to see if any of my regular players recognize the character that he is based on.

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Created: 2 December 2005 / Last modified: 5 Feb 2010
Risus: The Anything RPG ©1993-2010 by S. John Ross.
Risus Monkey ©2005-2010 by Tim Ballew.

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