Thursday, March 02, 2006

A GM's Friend

Things have been slow on the Risus Monkey for the last few days. The reason is that I've been trying to think about how I might run Dragonspire for another group using (gasp!) Dungeons & Dragons. While I like Playing D&D, I find that actually running something using it to be incredibly cumbersome. Not only is the combat system overly complicated (and too tactical for optimal cinematic play), but quick character generation is just not possible without throwing out fidelity to the rules.

That's why I always return to Risus. Even while running games using other systems, I find that if I do my preparations as if I were using Risus, I don't feel quite so overwhelmed. Converting characters from Risus is a snap, which is great because my usual style of preparation is to create a bazillion NPCs so that they can drive the story. I could never do this in D&D or GURPS (strike that... I used to do it in GURPS, but I can't imagine doing it now).

One of the things that I've been meaning to do on this site is to post tips for converting between Risus and other systems. Finding time to do it has been a challenge, but I hope to get to it soon.

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3 Comments:

Blogger bif said...

I wholeheartedly agree with what you said about creating adventures using Risus, regardless of game system. I created a pulp adventure for Savage Worlds and found myself thinking in Risus terms in spite of myself. Eventually I ended up even rolling a few times on the adventure generator in the Risus Companion!

2:59 PM  
Blogger Ruminator said...

Do what I did and get rid of anything D&D related (no more players handbooks or dm guides or monster manuals for me). ;-)

9:52 AM  
Blogger Risus Monkey said...

Funny story about Savage Worlds... the author of "The Legend of Jub-Jub Lake" was rather surprised to see that I referenced his adventure in Dragonspire. After a minor dust-up on the Savage Worlds boards, things are cool now.

I dig Savage Worlds... not as much as I dig Risus, but I dig it quite a bit. It's just crunchy enough to satisfy some players, while being light enough to work for me as a GM. I barely need to think in Risusese(?) as I use it.

D&D on the other hand...

Try as I might, I just can't give it up. Too much nostalgia and too many players that insist on playing it.

11:21 AM  

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Created: 2 December 2005 / Last modified: 5 Feb 2010
Risus: The Anything RPG ©1993-2010 by S. John Ross.
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