Target Numbers and the Single Slayer
Now, Buffy actually comes with a really simple magic system. In a nutshell, magic spells are rated on a scale of 1-6+. There are a few handy charts that translate what types of effects are appropriate for a given power level. The Magic Box supplement expands these tables and there are a small handful of modifiers based on tweaking out the spell definition.
I haven't found too much need to simplify that.
However, there have been times when the flow of the game is such that I don't want to break stride to consult the Buffy tables to define a new spell. In some cases, I can wing it by comparing the new spell to an old standard (we make heavy use of a Power Level 3 seeker spell). In other cases, I use Risus.
The Risus Companion describes a pretty nifty magic system in the section called "Target Numbers and the Single Showoff". This system is so simple and elegant that I borrowed it wholesale for Silverlode and Dragonspire. The gist is that the difficulty of casting a spell is tied to the dramatic impact of the spell and how generous it is to other players (easy) and how much it steals their limelight (hard). I use this system so much that I've internalized the chart and can mentally translate the Target Numbers to other systems. In the case of BtVS:RPG, I translate them as follows:
| Simple (TN5) | Power Level 1: Any effect up to and including that which helps the party achieve something as a whole, or that acts as a tool to facilitate another activity. |
| Ordinary (TN10) | Power Level 2: A standard effect that is meant to overcome a single obstacle that faces the character, or handle the character's share of an obstacle that faces the party. |
| Complex (TN15) | Power Level 3: The effect would hog the scene a bit. |
| Difficult (TN20) | Power Level 4: The effect would entirely upstage the other players, turning the other characters into bystanders for the rest of the scene and then some. |
| Dangerous (TN25) | Power Level 5: The effect would shortcut (or instantly rewrite) the whole scenario. |
| Impossible (TN30) | Power Level 6: The effect would utterly wreck the campaign world or campaign plot line. |
I should add that it is easier for a Buffy character to succeed at a Power Level 5 or Power Level 6 spell than it is for a Risus character to succeed at a Dangerous or Impossible spell. Therefore, I'd almost certainly adjust the Power Level upwards, make spell component prohibitive, and introduce severe consequences for failure.
Finally, I should say that I do like the Buffy system when I actually have the small amount of extra time needed to define spell effects. I would love to go the other way and use the Buffy system in certain Risus games. That will have to be another post for another day.
Labels: Buffy, Conversions, Magic, Tips


