Dragonspire
Characters
Adventures
Lexicon
Locations

Player Characters...
Banyan Dûmont
Grâzê
Tam Hammerhand
Ned Whirlbottom

Other Characters...
Soolee Choe
Bela Chow
Krom Domlin
Silva Karen

Risus Monkey
The Velbvet Edge

Krom Domlin

Krom Domlin

Description: Male Dwarf; 4'2"; 160 lbs.; Grim looking outdoorsman with a double-braided red beard. He always seems to be dirty and is visibly nervous around water. He compulsively smokes a pipe and always has a hip-flask of Sardek whiskey on his person.

Clichés: Dwarven Hardcase (4), Pulp Explorer of Jungle Ruins (3), Alchemist (3).

Hook: Alcoholic and Greedy (though he will not let these vices interfere with his loyalty to his few friends). He is also a second-class citizen, having never served in the Narsikan military.

Languages: Narsikan, Kharkraez, broken Old Ilsûthrin .

Lore: Knows how to brew healing potions, potions that grant tremendous strength and elixirs that allow the user to walk on water.

Equipment: Potion of Strength (+1 Bonus Gear for one scene); Potion of Water Walking (for one scene); Potion of Healing (completely heals minor injuries). Chainmail shirt; massive battle axe; spiked boots; machete; small knife; flintlock pistol; loads of adventuring and outdoor gear. Also carries a portable alchmemist lab. Also has a pipe and a flask of Sardek whiskey.

Wealth: Living comfortably off the proceeds from his adventures and alchemist business (would be wealthy if it were not for legal troubles and an inability to hold on to money). [Wealth Adj +1 (Explorer/Alchemist)]

Tale: Never much liking authority figures, he avoided military service and entered into an apprenticeship with an alchemist. After a few years, he grew bored of the settled life and headed for the frontier under the pretense of searching for hidden knowledge and rare ingredients from Ilsûthrin ruins. He ultimately found his way to Dragonspire and was part of expedition that reached a lost community of Ilsûthrin slaves under the thumb of a Black Elf lich. Since that expedition, he has established a succesful alchemist shop. He delegates most the regular alchemy to his apprentices, while he leads expeditions past the Pillars of Dishûm to gather rare and valuable herbs and artifacts.

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Dwarven Hardcase: Being very strong; being very tough; consuming large quantities of alcohol; resisting the effects of toxins; resisting magic; seeing in low-light conditions; being surly; having a talent for crafts and a head for engineering; having an incredible carrying capacity; having short, stubby legs; brawling; fighting dirty; fighting with axe or hammer; having an incredible tolerance for pain.

Pulp Explorer of Jungle Ruins: Identifying strange plants and animals; making maps; climbing; swinging on vines; shooting a pistol or crossbow; wielding a machete; searching for hidden ruins and the secrets they contain; being familiar with the history and legends of ancient civilizations; being stealthy; tracking; finding traps; disarming traps; surviving in the wilds.

Alchemist: Brewing potions and elixirs; surviving lab explosions; identifying strange substances; having knowledge of rare herbs; making gunpowder and using it without suffering mishap; being intelligent; having a knowledge of magical theory.

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Created: 31 December 2005 / Last modified: 20 February 2006
Risus: The Anything RPG ©1993-2006 by S. John Ross.
Dragonspire ©2005-2006 by Tim Ballew.