Wednesday, March 08, 2006

On Healing

After a combat in Risus, I generally allow each wounded character to roll against the cliché that lost dice (at its current value). Each multiple of 5 means that the character recovers one die in that cliché (up to the number of dice lost in this particular combat). This is a sort-of "flesh-wound" check, to see how much of the damage suffered is minor enough to be ignored for the rest of the game. It's not fun if the characters are so wounded that they have to return to a safe area every time they get a little banged up in a fight. A "flesh-wound" check keeps things moving nicely.

That being said, a "flesh-wound" check won't cover all injuries. Characters with lasting injuries will need to employ other methods to get back up to full strength. These methods depend on the nature of the injury. A Potion of Healing may take care of a physical injury, whereas a good mechanic will be needed to fix damage to a character's vehicle. A poor character who has suffered a loss of confidence may be able to regain it through meditation, or perhaps after a resounding success in another challenge. This is where "healer" characters really shine.


3 Comments:

Ruminator said...

I like the idea.

12:16 PM  
Risus Monkey said...

Well, I can't completely take credit for it. I remember reasing a post from S. John on the topic a loooong while back. But it is a good idea and it does work really well in practice.

9:28 PM  
Risus Monkey said...

Er... "reading". :)

9:29 PM  

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Created: 2 December 2005 / Last modified: 16 August 2006
Risus: The Anything RPG ©1993-2006 by S. John Ross.
Risus Monkey ©2005-2006 by Tim Ballew.

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